This class offers a set of static utility functions to support the licensing of components . You can retrieve the CurrentContext and the UsageMode (to determine whether this is a runtime or design-time context). You can lock and unlock the context for a particular object, effectively disabling the ability to get license information for that object, using the LockContext( ) and UnlockContext() methods . To determine whether a particular object is licensed, you can use the IsLicensed() method. IsValid( ) and Validate() determine whether a valid license for an object can be granted. These methods use the LicenseProvider for the class to obtain a validated license. Typically, a licensable class is adorned with the LicenseProviderAttribute which indicates the type of LicenseProvider to use. It then makes a call to Validate() in its constructor, to ensure that a suitable license is present for the current context. public sealed class LicenseManager { // Public Static Properties public static LicenseContext CurrentContext {set; get; } public static LicenseUsageMode UsageMode {get; } // Public Static Methods public static object CreateWithContext (Type type , LicenseContext creationContext ); public static object CreateWithContext (Type type , LicenseContext creationContext , object[] args ); public static bool IsLicensed (Type type ); public static bool IsValid (Type type ); public static bool IsValid (Type type , object instance , out License license ); public static void LockContext (object contextUser ); public static void UnlockContext (object contextUser ); public static License Validate (Type type , object instance ); public static void Validate (Type type ); } |