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G
game controllers, 397
gaming applications, 3D, 33
garbage collection, 322, 324
for string data, 117
gate, 213-14, 220-22
gauges, 397
general MIDI files (GM), 402
general protection fault, 317
generic instruction types, 266
generic Y86 instructions, 272
geometry, hard disk drive, 357
get instruction (Y86), 270
gigahertz (GHz), 150
GM (general MIDI) files, 402
granularity, 326
great code
characteristics of, 6
definition, 7
grouping, 128
alphabetic characters , 124
character codes, 124
instructions, 267
guard bits, 77
guard digits, 68
Gulliver's Travels
(Swift), 145
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The Art of Assembly Language
ISBN: 1593270038
EAN: 2147483647
Year: 2003
Pages: 144
Authors:
Randall Hyde
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Looping Commands
Number Crunching Mathematical and Relational Operators and Commands
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Developing Tablet PC Applications (Charles River Media Programming)
Creating an MP3 Player
Form Effects
Getting Started with Microsoft Agent
Speech Input with SAPI
Virtual Joystick
Data Structures and Algorithms in Java
Problems
Stacks and Queues
Sparse Arrays
Contiguous Representation of Multidimensional Arrays
D.1. Data Structures and Algorithms
The Java Tutorial: A Short Course on the Basics, 4th Edition
The Life Cycle of an Object
Arrays
Summary of Threads
Object Serialization
Why Is Runtime.runFinalizersOnExit Deprecated?
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Credibility and the World Wide Web
Increasing Persuasion through Mobility and Connectivity
The Ethics of Persuasive Technology
Digital Character Animation 3 (No. 3)
Conclusion
Posing the Body Naturally
Creating Appealing Poses
Chapter Six. Walking and Locomotion
Adding Personality to a Walk
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