2D or not 2D, That Is the Question


2D layers act as impenetrable walls for 3D layers. If you want to create a bug (station identification) that always sits in the lower-right corner, and you don't want anything to ever obscure it, make your bug a 2D layer at the top of your layer stack. That way, no matter how far forward you bring 3D layers in Z-space, they'll never be able to get in front of the 2D layer.

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Similarly, if you want a background that is guaranteed to always be the farthest layer back (maybe it's a star field, and you want to make sure that none of the spaceships ever move behind it), keep it a 2D layer and move it to the bottom of the stack.




After Effects On the Spot[c] Time-Saving Tips and Shortcuts from the Pros
After Effects On the Spot[c] Time-Saving Tips and Shortcuts from the Pros
ISBN: 1578202396
EAN: N/A
Year: 2006
Pages: 447

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