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| Macromedia Flash MX 2004 Game Programming | |
| by Craig S. Murray and Justin Everett-Church | ISBN:1592000363 |
| Premier Press © 2004 | |
| This book takes you on a journey through the evolving art of Flash game programming. Each chapter discusses a key element of game programming, using Flash to create a variety of games. | |
| Table of Contents | |||
| | Macromedia Flash MX 2004 Game Programming | ||
| | Introduction | ||
| Part One - Getting Started | |||
| | Chapter 1 | - | The Flash Authoring Tool |
| | Chapter 2 | - | Flash ActionScript |
| Part Two - Beginner Games | |||
| | Chapter 3 | - | Programming Interactivity: Mouse Chaser |
| | Chapter 4 | - | Creating Instances Dynamically: The Button Menu |
| | Chapter 5 | - | Arrays: Match 'Em up and Sliders |
| | Chapter 6 | - | Objects: Critter Attack |
| Part Three - Intermediate Games | |||
| | Chapter 7 | - | Real-Time Programming: Shoot 'Em Up |
| | Chapter 8 | - | Advanced Timing and Trigonometry: Blow 'Em Up |
| | Chapter 9 | - | Object-Oriented Programming with as 2.0 |
| Part Four - Advanced Games and Topics | |||
| | Chapter 10 | - | Artificial Intelligence: Tic Tac Toe |
| | Chapter 11 | - | Physics: Pachinko |
| | Chapter 12 | - | Server-Side Support for Flash: Highscore Boards |
| | Epilogue | ||
| | Appendix A | - | ASCII Character Chart |
| | Appendix B | - | Key Object Bindings |
| | Appendix C | - | HTML Primer |
| | Appendix D | - | Web Resources and Further Reading |
| | Index | ||
| | List of Figures | ||
| | List of Tables | ||