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V
valueOf function, 262 “263
values
NaN, testing, 46
return values (functions)
built-in, 86
user -defined, 91 “92
variables ,
undefined
, 73
variables
arrays.
See
arrays
booleans, 51 “52, 70 “73
converting, 70 “73
case sensitivity, 52
creating, 38 “39
declaring
classes, 516
clips, 96
functions, 90 “91
keywords, 38
literals, 52
naming, 38, 48
NaN, testing, 46
numbers , 51 “52, 70 “72
overview, 38 “39
primitives, 52
properties, 96
reference
arrays, 191
functions, 106
overview, 101 “102
parent, 104 “106
root, 102 “103
this, 103 “104
reserved words, 48
scope
clips, 94 “95, 143 “144
code blocks, 92 “94
event handlers, 143 “144
local, 92 “94
movies, 94 “95
overview, 92
strings, 50 “52, 71 “73
troubleshooting, 73
types, 49 “50
arrays, 193
converting, 70
values,
undefined
, 73
wrappers, 52
vectors.
See also
moving; speed
adding, 584 “585
components , 583 “584
component-wise multiplication, 588
dot product multiplication, 588 “590
initial points, 584
magnitude, 583
normalizing, 586 “587
overview, 582 “584
scalar multiplication, 585 “586
scaling, 587 “588
subtracting, 584 “585
terminal points, 584
velocity, 591
angular, 614 “615
collision response, 613 “615
viewing
clips, 100
function members , 85
object members, 85
previewing movies, 23 “24
visible property, 100 “101
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Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161
Authors:
Craig Murray
,
Justin Everett-Church
BUY ON AMAZON
MySQL Stored Procedure Programming
Loops
Conclusion
Using Stored Procedures with Hibernate
Using MySQL Stored Programs with .NET
Optimizing Stored Program Code
Postfix: The Definitive Guide
Postfix Origins and Philosophy
The Nature of Spam
Postfix Anti-Spam Example
Configuring Postfix for SASL
C.5. Compiling Add-on Packages
Cisco Voice Gateways and Gatekeepers
SIP SRST
Call Preservation
Configuring the Gateway to Use a Tcl Script
Gatekeepers with CallManager
Gatekeeper Configuration
An Introduction to Design Patterns in C++ with Qt 4
Style Guidelines and Naming Conventions
Constructors, Destructors, and Copy Assignment Operators
Libraries
Review Questions
Evaluation of Logical Expressions
Quantitative Methods in Project Management
Making Quantitative Decisions
Risk-Adjusted Financial Management
Quantitative Time Management
Special Topics in Quantitative Management
Quantitative Methods in Project Contracts
Digital Character Animation 3 (No. 3)
Hierarchies and Character Animation
Transitions
Conclusion
Chapter Ten. Directing and Filmmaking
Developing a Story
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