Index_P - Q


P “Q

Pachinko
collision response, 647 “649
designing, 625 “626, 634 “635
files, 617 “625
idea, 616 “617
implementing, 626 “649
layers , 617 “625
libraries, 617 “625
listing, 650 “656
physics, 634 “649
testing, 649 “650, 656
troubleshooting, 656
packages, classes, 529 “530
panels. See also windows
Actions
color , 48
ActionScript, 28 “30
closing, 5
collapsing, 5
layouts, 5
moving, 4 “5
opening, 5
Output
logical errors, 35
testing movies, 35 “37
Properties, 13 “15
sets, 5
timeline
frames , 17
keyframes, 18
layers, 18 “20
overview, 17
playhead, 17
Tools panel, 7 “9
Transform, 15 “16
parent reference variable, 104 “106
parent/child relationships
classes, 513 “519, 526 “527
clips, 104 “106, 139
objects, 104 “106
parentheses (), logical operator precedence, 76
pausing ( Match 'Em Up ), 223 “226
performance
recursion functions, 540 “541
timing, 428 “430
troubleshooting, 101
arrays, 196
trigonometry, 436
period (.), dot operator, 96
Perl
interpreters, 688
programming servers, 680 “681
scripts
naming, 682 “683
scoreboards, 685 “690
Web sites, 688
PHP
programming servers, 679
Web sites, 720
physics
acceleration, 591
collision response, 602 “612
angular velocity, 614 “615
circle to circle, 610 “612
circle to point, 602 “609
optimizing, 612
short-circuiting , 612
skipping, 613 “614
spin, 614 “615
velocity, 613 “614
force, 592
friction, 595 “596
Havok, 615
heat, 595
inertia, 592
Macromedia Director, 615
marbles
designing, 597
files, 597
idea, 596
implementing, 597 “601
initializing, 597 “598
libraries, 597
testing, 601 “602
mass, 591
moving objects, 594 “595
Newton's first law, 592
Newton's second law, 593 “594
Newton's third law, 594
object speed, 583
Pachinko , 634 “649
rigid body dynamics, 590 “591
vectors
adding, 584 “585
components , 583 “584
component-wise multiplication, 588
dot product multiplication, 588 “590
initial points, 584
magnitude, 583
normalizing, 586 “587
overview, 582 “584
scalar multiplication, 585 “586
scaling, 587 “588
subtracting, 584 “585
terminal points, 584
velocity, 591
Web sites, 721
pinball . See Pachinko
platforms, 263
Play command (Control menu), 23
play function, 160
players, numbers ( Tic Tac Toe ), 551 “552
playhead, timelines , 17
playing movies, 160
pointers, mouse
Mouse Chaser , 113
position, 107 “108
points
distance formula, 432 “437
initial (vectors), 584
terminal (vectors), 584
pop function, 193 “194
position
mouse pointer, 107 “108
objects
clips, 97 “99
stage, 107 “108
post-decrement operators, 44 “45
post-increment operators, 44
powers, recursion functions, 537 “540
powerups ( Blow 'Em Up ), 454 “455, 461, 488 “491
precedence, operators, 40 “43
() parentheses, 76
logical, 75 “76
pre-decrement operators, 44 “45
pre-increment operators, 44
preloaders , loading servers, 663 “668
prevFrame function, 162
previewing movies, 23 “24
primitives, variables , 52
private functions, properties, 523 “525
profanity, scoreboards, 690
programming
by contract, 525
OOP. See OOP
real-time. See timelines
scripts. See scripts
servers, 678
ASP, 679
CGI, 679 “690
chat rooms, 690
embedded languages, 679 “680
JSP, 679
Perl, 680 “681
PHP, 679
Python, 680
tracking, 690
properties
addListener, 295 “296
align, 296 “298
alpha, 97
arrays, 186 “187, 195
clips, 139
Color object, 303
currentframe, 162 “163
editing
hyperlinks , 15
images, 13 “15
instances, 13 “15
library, 14
movies, 15
stage, 13 “15
text, 15
height, 100
Math object, 258
MovieClip object, 306 “311
naming, 308
Number object, 263 “265
OOP
classes, 507 “508, 514, 527 “529
data types, 521 “522
private, 523 “525
public, 523 “525
overview, 96 “97
removeListener, 295 “296
rotation, 101
scaleMode, 291 “295
Sound object, 330
Stage object, 291 “298
stageHeight, 295
stageWidth, 295
static, 527 “528
totalframes , 163
underscore , 308
variables, 96
visible, 100 “101
width, 100
x, 97 “99
xmouse , 107
xscale, 100
y, 97 “99
ymouse, 107
yscale, 100
Properties panel, 13 “15
pruning
alpha beta, 721
trees, 571 “572
public functions, properties, 523 “525
Publish Preview command (File menu), 24
Publish Settings command (File menu), 24
publishing movies, 23 “24
push function, 194 “195
Pythagorean Theorem, 432 “437
Python, 680



Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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