Index_N


N

naming
buttons , 151
classes, 508 “510, 517
clips, 140
instances, 32
layers , 21
frames , 20 “22
timelines , 19
objects, 32
properties, 308
reserved words, 48
scripts (Perl), 682 “683
symbols, 32
variables , 38, 48
NaN, variables, 46
nesting
arrays, 204 “205
conditional statements, 176, 409
loops , 94
statements, 59 “60
New command (File menu), 6
new keyword, 185, 512
new operator, 253 “254
New Symbol command (Insert menu), 8, 11
Newton's first law, 592
Newton's second law, 593 “594
Newton's third law, 594
nextFrame function, 161 “162
nodes overview, 541 “542
nondestructive functions, 192
normalizing vectors, 586 “587
NOT operator (!), 54, 76 “77
notation, hexadecimal, 721
number function, 279
Number object, 263 “265
Infinity constant, 264
properties, 263 “265
numbers
number function, 279
Number object, 263 “265
Infinity constant, 264
properties, 263 “265
players ( Tic Tac Toe ), 551 “552
troubleshooting, 263
variables, 51 “52, 70 “72



Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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