Index_L


L

labels. See naming
languages
embedded, programming servers, 679 “680
HTML
attributes, 714
case sensitivity, 711
embedding, 678
JavaScript, 676 “678
loading, servers, 663
movies, 715 “717
overviews, 710
tags, 710 “715
Perl
interpreters, 688
programming servers, 680 “681
scripts, naming, 682 “683
scoreboards, 685 “690
Web sites, 688
Python, 680
lastIndexOf function, 269 “270
laws of motion
Newton's first law, 592
Newton's second law, 593 “594
Newton's third law, 594
layers
frames , 20 “21
instances, 113
Pachinko , 617 “625
timelines , 18 “20
layouts, panels, 5
legs, right triangles , 431
length property, 186 “187, 195
libraries
Blow 'Em Up , 452 “456
button menu, 165 “166
classes, 510 “511
exporting, 130 “131
folders, 10
image instances, 10
marbles , 597
Match 'Em Up , 210
Mouse Chaser , 110 “115
overview, 9 “11
Pachinko , 617 “625
properties, 14
scripts, 390
Shoot 'Em Up , 381 “391
Sliders , 230 “233
symbols, 11 “12, 130 “131
Tic Tac Toe , 545 “546
lines
comments, 49
semicolons, 47, 55, 67, 69
lineStyle function, 322
lineTo function, 322 “323
Linkage Properties dialog box, 131
listeners
clips, 285, 290
Key object, 285 “286
Mouse object, 288, 290
Stage object, 295 “296
listings
Blow 'Em Up , 492 “502
button menu, 179 “181
Critter Attack , 359 “367
Match 'Em Up , 226 “229
Mouse Chaser , 127 “128
Pachinko , 650 “656
Shoot 'Em Up , 418 “424
Sliders , 245 “248
Tic Tac Toe , 573 “578
literals, variables , 52
lives ( Blow 'Em Up ), 454 “455, 461, 488 “491
load event handler, 33 “34
loading
data, event handler, 146
.jpeg images, 662 “663
servers
clips, 659 “663
events, 672 “673
files, 659 “663, 668 “672
HTML, 663
images, 662 “663
movies, 659 “663
preloaders , 663 “668
security, 661, 673 “674
text, 668 “672
XML, 670
loadSound function, 332
loadVariables function, 668 “673, 682, 684 “686
LoadVars object, 333
local scope, 92 “94
localToGlobal function, 317 “318
locking layers, timelines, 19
logic, timelines, 385
logical errors, testing, 35
logical operators
! (NOT), 76 “77
&& (AND), 73 “74 () parentheses, 76
(OR), 74 “75
overview, 73
precedence, 75 “76
short circuiting, 77 “78
TT (Truth Tables), 73 “77
loops
arrays, iterating, 192
do while, 67 “68
for, 68 “69, 94
for in, iterating clips, 466
incrementing, 94
infinite, 560
nesting, 94
overview, 66, 69
selecting, 69
timelines, 95, 385
troubleshooting, 95, 560
while, 66 “67



Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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