Index_I


I

ideas
Blow 'Em Up , 450 “452
button menu, 164
Critter Attack , 333 “334
marbles , 596
Match 'Em Up , 210
Mouse Chaser , 109 “110
Pachinko , 616 “617
Shoot 'Em Up , 379 “381
Sliders , 229 “230
Tic Tac Toe , 545
if statements, 55 “56, 59 “60
images. See also instances; objects
color , 10 “11
Drawing API, 321 “327
importing, 11 “12
instances, 10
library, 9 “11
loading, servers, 662 “663
properties
editing, 13 “15
library, 14
scripts, troubleshooting, 11
size , 31 “33
stages, moving, 10
tweening, 22 “23
implementing
Blow 'Em Up , 462 “492
button menu, 167 “179
Critter Attack , 334 “357
interfaces, 525 “526
marbles, 597 “601
Match 'Em Up , 211 “222
Mouse Chaser , 116 “126
Pachinko , 626 “649
scoreboards, 681 “690
Shoot 'Em Up , 395 “414
Sliders , 233 “244
Tic Tac Toe , 548 “572
implicit get function, 528 “529
implicit object instantiation, 204, 280
implicit set function, 528 “529
Import command (File menu), 11
Import to Stage command (File menu), 11
importing
files, 231
images, 11 “12
movies, 12
sound, 11 “12, 329
incremental operators, 44
incrementing, nesting loops , 94
indenting code blocks, 60
indexes, arrays, 184 “185
indexOf function, 269
inertia, 592
infinite loops, troubleshooting, 560
Infinitum Design Web site, 692
inheritance. See parent/child relationships
initial points, vectors, 584
initializing
arrays, 204
Blow 'Em Up , 457, 462 “463
buttons , 168
marbles, 597 “598
Shoot 'Em Up , 396 “399
Tic Tac Toe , 546, 548 “549
input
keyboard, object binding, 704 “708
text fields, 12
Insert menu commands
Create Motion Tween, 22
New Symbol, 8, 11
instance objects, 253, 256
instances. See also images; objects
clips
copying, 136 “137
deleting, 136
depths, 134 “138
duplicating, 136 “137
dynamic, 130 “134
empty, 138 “140
event handlers, 137, 141 “143
naming, 140
parent/child relationships, 139
properties, 139
removing, 136
scripts, 141
stacking, 113
images, library, 10
instance objects, 253, 256
instantiating, 113, 279
layers , 113
naming, 32
properties, 13 “15
referencing, timeline, 102 “103
rotating, 15 “16
scripts, 33 “35
sizing, 15 “16
skewing, 15 “16
stretching, 15 “16
instantiating
classes, 512
instances, 113, 279
layers, 113
objects, 253 “254
implicit, 204, 280
new keyword, 185
instructions
Critter Attack , 358
Shoot 'Em Up , 386 “402
interfaces
implementing, 525 “526
overview, 4 “5
interpreters, Perl, 688
intervals, timing, 428 “430
inverse functions, 445 “449
IRC Web sites, 721 “722
isDown function, 284
isNaN function, 46
isToggled function, 287
iterating
clips ( Blow 'Em Up ), 466
loops, arrays, 192



Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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