Index_B


B

backgammon, 534, 544
background
Critter Attack , 353 “354
Mouse Chaser , 112 “113
Shoot 'Em Up , 385 “386
base cases, recursion functions, 539 “540
base systems, color , 301
beginFill function, 325 “326
beginGradientFill function, 326 “327
binary trees, 542
binding objects, keyboard, 704 “708
bitwise operators, 47
blocking functions, 672
blocks, code. See code blocks
Blow 'Em Up
collision detection, 477 “478, 487 “488
designing, 456 “461
double shots, 454 “455, 461, 488 “491
ending, 466 “467
files, 452 “456
firing, 473 “476
freezing, 454 “455, 461, 488 “491
hyperspace , 452
idea, 450 “452
implementing, 462 “492
initializing, 457, 462 “463
iterating clips, 466
libraries, 452 “456
listing, 492 “502
lives, 454 “455, 461, 488 “491
moving objects, 468 “472, 480 “487
powerups , 454 “455, 461, 488 “491
resetting, 467 “468
rotating objects, 459 “460, 468, 470 “471, 475, 479, 485 “486
scoreboard, 455 “456
shields , 452, 454 “455, 458, 461, 473, 488 “491
sound, 491 “492
starting, 457, 463 “466
testing, 492
trigonometry, 471, 475, 485 “486
blurry text, 13
board games , multidimensional arrays, 208
boolean function, 279
Boolean object, 261 “263
toString function, 262
valueOf function, 262 “263
booleans
boolean function, 279
Boolean object, 261 “263
toString function, 262
valueOf function, 262 “263
operators, 52 “54
variables , 51 “52
converting, 70 “73
bounding boxes, 315
break statements, 61 “62
browsers
communicating, 674 “676
window size , 676 “678
built-in functions
arguments, 84 “86
objects, 82 “84
overview, 82 “84
return values, 86
bullets ( Blow 'Em Up ), 473 “476
Button Menu. See also buttons
buttons
creating, 167 “168
event handlers, 169 “170, 173 “178
functionality, 170 “171
initializing, 168
moving, 168 “169
scaling, 168 “169
state, 171 “178
text, 171 “173
designing, 164 “166
files, 165 “166
functionality, 178 “179
idea, 164
implementing, 167 “179
libraries, 165 “166
listing, 179 “181
symbols, 165
text, 166
Button object, 299
buttons. See also button menu
button object, 299
disabling, timelines , 310
event handlers, 149 “157
button menu, 169 “170, 173 “178
labels, 151
naming, 151
states, 150 “153
hit areas, 156 “157
Sliders , 231 “232, 237 “240



Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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