Appendix B: Key Object Bindings


The set of keys that Flash can interpret being pressed and released is listed in Table B.1. This list comes from the Flash documentation.

 
Table B.1: Key Object Bindings

Key

Key Code

A

65

B

66

C

67

D

68

E

69

F

70

G

71

H

72

I

73

J

74

K

75

L

76

M

77

N

78

O

79

P

80

Q

81

R

82

S

83

T

84

U

85

V

86

W

87

X

88

Y

89

Z

90

48

1

49

2

50

3

51

4

52

5

53

6

54

7

55

8

56

9

57

Numeric Keypad 0

96

Numeric Keypad 1

97

Numeric Keypad 2

98

Numeric Keypad 3

99

Numeric Keypad 4

100

Numeric Keypad 5

101

Numeric Keypad 6

102

Numeric Keypad 7

103

Numeric Keypad 8

104

Numeric Keypad 9

105

Numeric Keypad Multiply

106

Numeric Keypad Add

107

Numeric Keypad Enter

108

Numeric Keypad Subtract

109

Numeric Keypad Decimal

110

Numeric Keypad Divide

111

F1

112

F2

113

F3

114

F4

115

F5

116

F6

117

F7

118

F8

119

F9

120

F10

121

F11

122

F12

123

F13

124

F14

125

F15

126

Backspace

8

Tab

9

Clear

12

Enter

13

Shift

16

Ctrl

17

Alt

18

Caps Lock

20

Esc

27

Spacebar

32

Page Up

33

Page Down

34

End

35

Home

36

Left Arrow

37

Up Arrow

38

Right Arrow

39

Down Arrow

40

Insert

45

Delete

46

Help

47

Num Lock

144

;:

186

=+

187

-_

189

/?

191

\Q~

192

[{

219

\

220

]}

221

'"

222




Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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