Summary


As this chapter has shown, there is much more to splines than just points, lines, and control handles. Splines in Max are one of the fundamental building blocks and the pathway to advanced modeling skills using NURBS.

This chapter covered the following spline topics:

  • Understanding the various shape primitives

  • Editing splines

  • Working with the various spline subobjects

  • Applying modifiers to splines

The next chapter continues our voyage down the modeling pathway with perhaps the most common modeling types-meshes and polys.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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