Summary


Understanding the basics of modeling helps you as you build scenes. In this chapter, you've seen several different object types that are available in Max. Many of these types have similar features such as Soft Selection. Several helper objects can assist as well. This chapter covered the following topics:

  • Understanding parametric objects and the various modeling types

  • Viewing normals

  • Using subobjects and soft selections

  • Using helper objects and utilities

Now that you have the basics covered, you're ready to dive into the various modeling types. The first modeling type on the list is splines and shapes, which is covered in the next chapter.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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