Understanding the basics of modeling helps you as you build scenes. In this chapter, you've seen several different object types that are available in Max. Many of these types have similar features such as Soft Selection. Several helper objects can assist as well. This chapter covered the following topics:
Understanding parametric objects and the various modeling types
Viewing normals
Using subobjects and soft selections
Using helper objects and utilities
Now that you have the basics covered, you're ready to dive into the various modeling types. The first modeling type on the list is splines and shapes, which is covered in the next chapter.