Summary


With the modifiers contained in the Modify panel, you can alter objects in a vast number of ways. Modifiers can work with every aspect of an object, including geometric deformations, materials, and general object maintenance. In this chapter, we looked at the Modifier Stack and how modifiers are applied, and examined several useful modifier sets. These topics were covered in this chapter:

  • Working with the Modifier Stack to apply, reorder, and collapse modifiers

  • Exploring the Selection modifiers

  • Using the Parametric Deformer and FFD modifiers

This chapter concludes Part II, "Working with Objects." You're now ready to learn about the individual modeling object types. The next chapter covers the basics of modeling.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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