As scenes become more complex, the name of the game is organization. You can organize objects within the scene in several ways, including grouping, linking, and building hierarchies.
In this chapter, you've done the following:
Grouped objects using the Group menu and learned to work with groups
Learned about parent, child, and root relationships
Created a hierarchy of objects using the Link and Unlink features
Viewed links in the viewport
Learned how to create and use dummy objects
In the next chapter, you learn how to use an interface that helps as you organize scenes of objects-the Schematic View window.