Transforming objects in Max is one of the fundamental actions you can perform. The three basic ways to transform objects are moving, rotating, and scaling. Max includes many helpful features to enable these transformations to take place quickly and easily. In this chapter, we covered these features:
Using the Move, Rotate, and Scale buttons and the Transform Gizmos
Transforming objects precisely with the Transform Type-In dialog box and status bar fields
Using Transform Managers to change coordinate systems and lock axes
Aligning objects with the align tool, aligning normals, and aligning to views
Manipulating pivot points
Working with grids
Setting up snap points
Snapping objects to snap points
In the next chapter, you work more with multiple objects by learning how to clone objects. Using these techniques, you could very quickly have too many objects (and you were worried that there weren't enough objects).