Primitives are the most basic shapes and often provide a starting point for more ambitious modeling projects. The two classes of primitives-Standard and Extended-provide a host of possible objects. This chapter covered the following topics:
The basics of creating primitives by both dragging and entering keyboard values
How to name objects and set and change the object color
The various creation methods for all the primitive objects
The various primitives in both the Standard and Extended subcategories
The possible parameters for each of the primitive objects
Creating AEC Objects, including plants, railings, doors, and windows
Now that you know how to create objects, you can focus on selecting them after they're created, which is what the next chapter covers. You can select objects in numerous ways. Layers and setting object properties are also discussed.