Summary


Primitives are the most basic shapes and often provide a starting point for more ambitious modeling projects. The two classes of primitives-Standard and Extended-provide a host of possible objects. This chapter covered the following topics:

  • The basics of creating primitives by both dragging and entering keyboard values

  • How to name objects and set and change the object color

  • The various creation methods for all the primitive objects

  • The various primitives in both the Standard and Extended subcategories

  • The possible parameters for each of the primitive objects

  • Creating AEC Objects, including plants, railings, doors, and windows

Now that you know how to create objects, you can focus on selecting them after they're created, which is what the next chapter covers. You can select objects in numerous ways. Layers and setting object properties are also discussed.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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