List of Tables


Chapter 1: Exploring the Max Interface

Table 1.1: Main Toolbar Buttons

Chapter 2: Controlling and Configuring the Viewports

Table 2.1: Viewport Navigation Controls

Chapter 3: Working with Files and XRefs

Table 3.1: XRef Objects Dialog Box

Chapter 6: Creating and Editing Primitive Objects

Table 6.1: Primitive Object Creation Methods

Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers

Table 7.1: Select Buttons
Table 7.2: Window Selection Buttons
Table 7.3: Shape-Shifting Selection Region Buttons
Table 7.4: Layer Manager Buttons

Chapter 8: Transforming Objects-Translate, Rotate, and Scale

Table 8.1: Transform Buttons
Table 8.2: Absolute/Offset Buttons
Table 8.3: Transform Center Buttons

Chapter 11: Working with the Schematic View

Table 11.1: Schematic View Toolbar Buttons
Table 11.2: Schematic View Navigation Buttons
Table 11.3: Schematic View Node Colors

Chapter 12: Introducing Modifiers and Using the Modifier Stack

Table 12.1: Modifier Stack Buttons
Table 12.2: Modifiers Menu Items

Chapter 14: Drawing and Editing 2D Splines and Shapes

Table 14.1: Shape Primitive Creation Methods
Table 14.2: Text Font Attributes
Table 14.3: Boolean Button Options
Table 14.4: Mirror Button Options

Chapter 17: Modeling with Patches and NURBS

Table 17.1: Points NURBS Creation Toolbox Buttons
Table 17.2: Curves NURBS Creation Toolbox Buttons
Table 17.3: Surfaces NURBS Creation Toolbox Buttons

Chapter 18: Working with Compound Objects

Table 18.1: Path Rollout Buttons
Table 18.2: Deformation Dialog Box Buttons
Table 18.3: Bevel Deformation Buttons
Table 18.4: Fit Deformation Dialog Box Buttons

Chapter 19: Adding and Styling Hair, Fur, and Cloth

Table 19.1: Light Navigation Control Buttons

Chapter 20: Exploring the Material Editor

Table 20.1: Material Editor Buttons-Vertical
Table 20.2: Material Editor Buttons-Horizontal
Table 20.3: Submaterial Navigation Buttons

Chapter 21: Creating and Applying Simple Materials

Table 21.1: Photoshop Texture Recipes

Chapter 23: Adding Material Details with Maps

Table 23.1: Material Properties for Maps

Chapter 24: Unwrapping UVs and Pelt Mapping

Table 24.1: Edit UVW Interface Buttons

Chapter 26: Configuring Cameras

Table 26.1: Camera Navigation Control Buttons
Table 26.2: Field of View Buttons

Chapter 27: Using Lights and Basic Lighting Techniques

Table 27.1: Light Navigation Control Buttons
Table 27.2: Photometric Light Colors

Chapter 29: Understanding Animation and Keyframe Basics

Table 29.1: Time Controls
Table 29.2: Key Controls
Table 29.3: Key Tangents

Chapter 30: Using Animation Layers

Table 30.1: Animation Layers Toolbar Controls

Chapter 31: Using Animation Modifiers and Wiring Parameters

Table 31.1: Parameter Wiring Dialog Box Icons
Table 31.2: Parameter Collector Toolbar Buttons

Chapter 33: Working with Function Curves in the Track View

Table 33.1: Keys Toolbar Buttons
Table 33.2: Curves and Display Toolbar Buttons
Table 33.3: Key Tangents Toolbar Buttons
Table 33.4: Time Toolbar Buttons
Table 33.5: Controllers Toolbar Buttons
Table 33.6: Tools Toolbar Buttons
Table 33.7: Biped Toolbar Buttons
Table 33.8: Ranges and Extras Toolbar Buttons
Table 33.9: Track Selection, Key Stats, and Navigation Toolbar Buttons

Chapter 34: Combining Animations in the Motion Mixer

Table 34.1: Motion Mixer Toolbar Buttons

Chapter 35: Creating Particles and Particle Flow

Table 35.1: Particle View Actions

Chapter 37: Simulating Physics-Based Motion with reactor

Table 37.1: reactor Collections
Table 37.2: reactor Modifiers
Table 37.3: reactor Objects
Table 37.4: reactor Constraints

Chapter 41: Skinning Characters

Table 41.1: Envelope Properties
Table 41.2: Envelope Properties

Chapter 42: Creating and Animating Bipeds

Table 42.1: Biped Parts
Table 42.2: Biped Rollout Buttons
Table 42.3: Biped Mode Buttons
Table 42.4: Biped Display Buttons
Table 42.5: Biped Track Selection Buttons
Table 42.6: Biped Track Selection Buttons

Chapter 43: Learning Rendering Basics

Table 43.1: RAM Player Interface Buttons
Table 43.2: Render Type Options

Chapter 45: Raytracing and mental ray

Table 45.1: mental ray Materials and Maps

Chapter 48: Using the Video Post Interface

Table 48.1: Video Post Toolbar Buttons

Chapter 49: Automating with MAXScript

Table 49.1: MAXScript Debugger Commands
Table 49.2: Visual MAXScript Form Elements

Appendix C: Max Keyboard Shortcuts

Table C.1: Menus
Table C.2: Main and Floating Toolbars
Table C.3: Viewports
Table C.4: Key and Time Controls
Table C.5: Viewport Navigation Controls
Table C.6: Walk Through Mode
Table C.7: Quadmenus
Table C.8: Virtual Viewport
Table C.9: Subobjects
Table C.10: Hierarchies
Table C.11: Editable Mesh
Table C.12: Edit Poly Modifier
Table C.13: Editable Poly
Table C.14: NURBS
Table C.15: Free-Form Deformations
Table C.16: Edit Normals Modifier
Table C.17: Hair Styling
Table C.18: Material Editor
Table C.19: Track View
Table C.20: Schematic View
Table C.21: Video Post
Table C.22: Unwrap UVW
Table C.23: ActiveShade
Table C.24: Particle Flow
Table C.25: Biped
Table C.26: Physique
Table C.27: General Shortcuts




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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