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Table of content
Chapter 1: Exploring the Max Interface
Table 1.1: Main Toolbar Buttons
Chapter 2: Controlling and Configuring the Viewports
Table 2.1: Viewport Navigation Controls
Chapter 3: Working with Files and XRefs
Table 3.1: XRef Objects Dialog Box
Chapter 6: Creating and Editing Primitive Objects
Table 6.1: Primitive Object Creation Methods
Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers
Table 7.1: Select Buttons
Table 7.2: Window Selection Buttons
Table 7.3: Shape-Shifting Selection Region Buttons
Table 7.4: Layer Manager Buttons
Chapter 8: Transforming Objects-Translate, Rotate, and Scale
Table 8.1: Transform Buttons
Table 8.2: Absolute/Offset Buttons
Table 8.3: Transform Center Buttons
Chapter 11: Working with the Schematic View
Table 11.1: Schematic View Toolbar Buttons
Table 11.2: Schematic View Navigation Buttons
Table 11.3: Schematic View Node Colors
Chapter 12: Introducing Modifiers and Using the Modifier Stack
Table 12.1: Modifier Stack Buttons
Table 12.2: Modifiers Menu Items
Chapter 14: Drawing and Editing 2D Splines and Shapes
Table 14.1: Shape Primitive Creation Methods
Table 14.2: Text Font Attributes
Table 14.3: Boolean Button Options
Table 14.4: Mirror Button Options
Chapter 17: Modeling with Patches and NURBS
Table 17.1: Points NURBS Creation Toolbox Buttons
Table 17.2: Curves NURBS Creation Toolbox Buttons
Table 17.3: Surfaces NURBS Creation Toolbox Buttons
Chapter 18: Working with Compound Objects
Table 18.1: Path Rollout Buttons
Table 18.2: Deformation Dialog Box Buttons
Table 18.3: Bevel Deformation Buttons
Table 18.4: Fit Deformation Dialog Box Buttons
Chapter 19: Adding and Styling Hair, Fur, and Cloth
Table 19.1: Light Navigation Control Buttons
Chapter 20: Exploring the Material Editor
Table 20.1: Material Editor Buttons-Vertical
Table 20.2: Material Editor Buttons-Horizontal
Table 20.3: Submaterial Navigation Buttons
Chapter 21: Creating and Applying Simple Materials
Table 21.1: Photoshop Texture Recipes
Chapter 23: Adding Material Details with Maps
Table 23.1: Material Properties for Maps
Chapter 24: Unwrapping UVs and Pelt Mapping
Table 24.1: Edit UVW Interface Buttons
Chapter 26: Configuring Cameras
Table 26.1: Camera Navigation Control Buttons
Table 26.2: Field of View Buttons
Chapter 27: Using Lights and Basic Lighting Techniques
Table 27.1: Light Navigation Control Buttons
Table 27.2: Photometric Light Colors
Chapter 29: Understanding Animation and Keyframe Basics
Table 29.1: Time Controls
Table 29.2: Key Controls
Table 29.3: Key Tangents
Chapter 30: Using Animation Layers
Table 30.1: Animation Layers Toolbar Controls
Chapter 31: Using Animation Modifiers and Wiring Parameters
Table 31.1: Parameter Wiring Dialog Box Icons
Table 31.2: Parameter Collector Toolbar Buttons
Chapter 33: Working with Function Curves in the Track View
Table 33.1: Keys Toolbar Buttons
Table 33.2: Curves and Display Toolbar Buttons
Table 33.3: Key Tangents Toolbar Buttons
Table 33.4: Time Toolbar Buttons
Table 33.5: Controllers Toolbar Buttons
Table 33.6: Tools Toolbar Buttons
Table 33.7: Biped Toolbar Buttons
Table 33.8: Ranges and Extras Toolbar Buttons
Table 33.9: Track Selection, Key Stats, and Navigation Toolbar Buttons
Chapter 34: Combining Animations in the Motion Mixer
Table 34.1: Motion Mixer Toolbar Buttons
Chapter 35: Creating Particles and Particle Flow
Table 35.1: Particle View Actions
Chapter 37: Simulating Physics-Based Motion with reactor
Table 37.1: reactor Collections
Table 37.2: reactor Modifiers
Table 37.3: reactor Objects
Table 37.4: reactor Constraints
Chapter 41: Skinning Characters
Table 41.1: Envelope Properties
Table 41.2: Envelope Properties
Chapter 42: Creating and Animating Bipeds
Table 42.1: Biped Parts
Table 42.2: Biped Rollout Buttons
Table 42.3: Biped Mode Buttons
Table 42.4: Biped Display Buttons
Table 42.5: Biped Track Selection Buttons
Table 42.6: Biped Track Selection Buttons
Chapter 43: Learning Rendering Basics
Table 43.1: RAM Player Interface Buttons
Table 43.2: Render Type Options
Chapter 45: Raytracing and mental ray
Table 45.1: mental ray Materials and Maps
Chapter 48: Using the Video Post Interface
Table 48.1: Video Post Toolbar Buttons
Chapter 49: Automating with MAXScript
Table 49.1: MAXScript Debugger Commands
Table 49.2: Visual MAXScript Form Elements
Appendix C: Max Keyboard Shortcuts
Table C.1: Menus
Table C.2: Main and Floating Toolbars
Table C.3: Viewports
Table C.4: Key and Time Controls
Table C.5: Viewport Navigation Controls
Table C.6: Walk Through Mode
Table C.7: Quadmenus
Table C.8: Virtual Viewport
Table C.9: Subobjects
Table C.10: Hierarchies
Table C.11: Editable Mesh
Table C.12: Edit Poly Modifier
Table C.13: Editable Poly
Table C.14: NURBS
Table C.15: Free-Form Deformations
Table C.16: Edit Normals Modifier
Table C.17: Hair Styling
Table C.18: Material Editor
Table C.19: Track View
Table C.20: Schematic View
Table C.21: Video Post
Table C.22: Unwrap UVW
Table C.23: ActiveShade
Table C.24: Particle Flow
Table C.25: Biped
Table C.26: Physique
Table C.27: General Shortcuts
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Table of content
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383
Authors:
Kelly L. Murdock
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Object Types, Predicates, and Basic Constraints
ORM Constraints
Generating a Physical Database Schema
Editing Logical Models”Intermediate Aspects
Editing Logical Models”Advanced Aspects
High-Speed Signal Propagation[c] Advanced Black Magic
UTP Transmission Example: 10BASE-T
Stripline vs. Microstrip Delay
Effect of Clock Receiver Thresholds
Effect of Split Termination
Controlling Crosstalk on Clock Lines
Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance
Cisco ASA 5520 Model
IP Routing
OSPF
Firewall Management Using ASDM
Routing Protocols
Junos Cookbook (Cookbooks (OReilly))
Loading a Previous Router Configuration
Configuring RIP for IPv6
Configuring a Multiarea OSPF Network
Tracing OSPF Protocol Traffic
Protecting an LSPs Path
.NET-A Complete Development Cycle
Drawing GDI+ Primitives
Advanced GDI+ Operations
Refining Requirements for 3D Text Display
Requirements for Performance Optimization
Secure Web Applications
MPLS Configuration on Cisco IOS Software
Frame-Mode MPLS
Basic MPLS VPN Overview and Configuration
Command Reference
Implementing BGP in MPLS VPNs
Implementing VPNs with Layer 2 Tunneling Protocol Version 3
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