Macro Recorder, 1147-1149
Macro scripts, 1153
Macro Recorder menu, 1144
Magic Wand tool, 1105
main interface elements, 20
Main Parameters rollout, 497
Main toolbar
buttons, 25-27
shortcuts, 1198
Make Material Copy menu command, 514
Make Preview dialog box, 711-713
Make Preview menu command, 515
Manage Scene States menu command, 1078
manager, 1093-1094
manager program, 1080
manipulator helpers, 734-735
Manipulators technique, 969
Manual Secondary Lens Effect, 1044-1045
Manual Update toggle, 328
Map Animation dialog box, 828-829
Map Channel Info dialog box, 614
Map Channel Info editor, 614
Map Parameters rollout, 607
Map Path utility, 591
Map Scaler modifier, 596
Map Track to Track rollout, 829
Mapping Coordinates section, 616
mapping modifiers. See also Unwrap UVW modifier
Camera Map modifier, 597
Map Scaler modifier, 596
overview, 593
Pelt mapping, 607-611
UVM Map modifier, 593-596
UVW mapping Add and Clear modifiers, 596
UVW XForm modifier, 596
maps. See also bitmaps
Material Editor, 515, 517-518
normal, 619-622
particle system, 853-854
projector, 667-669
raytrace, 1062
Maps rollout, 534, 585-590
Marble map, 574-575
Marble Parameters rollout, 574
Marker Style drop-down list, 491
Mask map, 580
Master Point controller, 266, 774-775
Material drop-down list, 510
Material Editor
assigning materials to objects, 514
controls, 507-510
Fix Ambient utility, 518
naming materials, 513
new materials, 514
overview, 507
picking materials from scenes, 514
previewing materials and rendering maps, 515
removing materials and maps, 517-518
resetting materials, 517
sample slots, 511-513
selecting objects by material, 514
setting options, 515-517
Material Effects Channel IDs, 510
material maps, 853-854
Material modifier, 554
Material Parameters rollout, 486
material XRefs, 93-94
MaterialByElement modifier, 557
Material/Map Browser, 94, 514, 562-585, 1065
materials. See also Material Editor
animating, 704-706, 781-784
applying multiple, 554-556
Architectural, 553-554
compound, 541-548
DirectX Shader, 554
external tools, 536-539
Ink ‘n’ Paint material, 550-552
Lightscape, 684
Material/Map Browser, 519-522
Material/Map Navigator, 522-523
matte/shadow, 548-550
mental ray, 1065-1068
and modeling tasks, 538-539
modifiers, 556-559
other parameters, 531-535
overview, 12-13, 525, 541
properties of, 505-507
shaders, 525-531
standard, 525
Materials/Maps, 266
Max 2.5 Star method, 533
Max Default Scanline A-Buffer rollout, 1112
.max extension, 67
Max File Finder, 83
MaxPlugins.de, 1181
Max Quadtree Depth, 658
Max scene file, 84
Maximum Linear Velocity, 895
MAXScript
laying out rollouts, 1171-1175
overview, 1139-1140
script types, 1152-1153
setting preferences, 1152
tools, 1140-1151
Visual MAXScript Editor interface, 1169-1171
writing MAXScripts, 1153-1168
Melt modifier, 728
members, 1155
mental ray maps, 1066
mental ray materials, 1066
mental ray panel, 184
mental ray rendering engine, 1063-1075
connection rollout, 534
control of indirect illumination, 1073-1074
lights and shadows, 1068-1073
materials and shaders, 1065-1068
overview, 1063, 1183-1184
preferences, 1064
rendering control, 1074-1075
menus
adding new, 115
commands, Edit UVWs interface, 600-603
Create menu, 139
customizing, 114-115
Edit, 172-175
Graph Editors, 253-254
interface, 22-23
Material Editor, 507-510
MAXScript, 1140-1141
shortcuts, 1197
Track View, 786-792
Visual MAXScript Editor, 1170
Merge menu command, 70
Merge operation, 479
Merge option, 455-456
Mesh Editing modifiers, 280, 397, 398, 404
mesh modifiers, 391-408
Mesh objects, 277
Mesh Select modifier, 279, 399, 461, 544, 545
Mesher object type, 450
meshes and radiosity, 679-680
Meshes model type, 306
MeshSmooth modifier, 397, 406
MeshSmooth object, 406
Metaballs, 843
Metal Bump 9 DirectX shader, 534
Metal shader, 530
Metalness material property, 587
Metalness property, 507
Microsoft Video (AVI) file, 706
Microsoft Windows, 1212
MIDI Time Slider Controls, 702
Midpoint snap point, 217
minus sign (-), 793
Mirror button, 932
Mirror command, 227
mirroring objects
joints, 937
Mirror command, 227
skin weights, 963-964
miscellaneous modifiers, 404-406
Mitchell-Netravali filter, 1008
Mix Curve graph, 574
Mix files, 827
Mix map, 580-581
mixed animation. See Motion Mixer
Mixing Curve, 543, 580
Mode Specific Parameters section, 574
model types
converting to editable objects, 307
parametric objects versus editable objects, 305-307
modeless boxes, 34
modeling
Editable Poly objects, 363
Poly object editing, 364-389
Poly objects, defined, 361-362
modeling duels, 71
modeling helpers
measuring coordinate distances, 316-318
using dummy and point objects, 315-316
Modifier List drop-down list, 272
modifier merging, 94
modifier stack
applying modifiers, 272
Base Objects, 271-272
Collapse utility, 277-278
collapsing, 277
gizmo subobjects, 278
holding and fetching scene, 277
modifying subobjects, 279
other entities, 272
reordering, 275
topology dependency, 279-280
using, 272-275
Modifier-based Space Warps, 886-887
modifiers. See also Unwrap UVW modifier
animation, 721-732
Camera Correction, 638
Cap Holes, 398
Delete Mesh, 398
Edit Mesh, 397
Edit Poly, 397-398
Extrude, 398-399
Face Extrude, 399
Flex modifier, 723-728
Free Form Deformer, 299-301
HSDS, 408
mapping, 593-612
material, 556-559
MeshSmooth, 406
miscellaneous, 404-406
Morph, 451
MultiRes, 401-402
Object-Space versus World-Space, 281
Optimize, 401
Parametric Deformer, 283-299
primitive maintenance, 397-398
Projection, 619-620
Selection, 281-283
Smooth, 402
STL Check, 406
Symmetry, 402
Tessellate, 404
TurboSmooth, 407
Vertex Paint, 622-625
Vertex Weld, 404
Modifiers menu items, 280
Modify panel, 94, 597, 975-977
ModularToolbarsUI interface, 118
Monitor program, 1081
Monitor utility, 1096-1098
Moonlight, 645
Morph Angle Deformer, 965
Morph keys, 450-451
Morph modifier, 451
Morph Modifier technique, 969
Morph objects, 449, 451
Morpher Basic Parameters rollout, 546
Morpher material, 545-546
morphing, 450-451
motion, animating, 16-17
Motion Blur effect, 184, 641-643, 1008, 1049
Motion Blur Parameters rollout, 642, 1049
Motion Capture controller, 759-760
Motion Capture rollout, 988-989
Motion Clip Slave controller, 758
Motion Flow Graph interface, 990
Motion Flow Mode, 989-990
Motion Mapping Parameters rollout, 829
Motion Mixer
loading animation sequences, 828-830
overview, 821
saving animation files, 821-823
use of, 823-827
Motion panel, 697-700, 753
Motion Timing section, 874
Motor objects, 903-904
Motor Space Warp, 869-870
mouse tools, 1153
MOV (QuickTime) file, 706
Move Children command, 260
Move Keys button, 796-797, 800
Move/Rotate Transforms section, 200
Multi-Layer shader, 529
multi-pass camera effects, 638-639
Multi-Pass Effect section, 639
multiple object selection, 175
multiplier curves, 806-807
MultiRes modifier, 239, 401-402
Multiresolution Adaptive Antialiaser, 1055
Multi-Strand parameters, 489
Multi/Sub-Object Basic Parameters rollout, 544
Multi/Sub-Object material, 424, 544-545, 556, 557
Mutant percentage, 488
.mxp extension, 70