hair
dynamics, 917-920
overview, 485-486
rendering, 495-496
styling, 490-495
working with, 486-490
Hair and Fur, 280
Hair and fur model type, 307
Hair and Fur (WSM) modifier, 917
Hair Styling shortcuts, 1205
Hammersley method, 533
Handle subobject mode, 418
hands, extruding, 8-9
hardware requirements, 1188
Havok 1 World rollout, 895
HD (History Dependent) inverse kinematics solver, 946-947
head, adding, 10-11
Hedra Families, 155
Hedra primitives, 148, 164
hedra*, 173
HEIDI software driver, 1192
help
browser-based reference guides, 36
online, 36
Help menu, 1144
helpers
measuring coordinate distances, 316-318
using dummy and point objects, 315-316
Hidden Line, 51
Hidden Line display method, 1185
Hide by Category rollout, 185
Hide By Category section, 810
Hide by Controller Type pane, 810
Hide Selected menu command, 260
Hide toggle, 191
Hide/Freeze panel, 185
hiding objects
Display Floater dialog box, 185
Display panel, 185-187
Object Culling utility, 187
hierarchies
assigning controllers and wiring parameters, 264
connecting nodes, 263
copying modifiers and materials between nodes, 263-264
Display floater, 262-263
shortcuts, 1201
Hierarchy mode, 259
Higher-Level Shader Language (HLSL), 554
Highlight curve, 530
Highlight Editable Assets command, 104
highlights
Lens Effects Highlight, 1133-1134
placing, 652-653
specular, 507, 538
History Dependent (HD) inverse kinematics solver, 946-947
History drop-down list, 69
History Independent (HI) inverse kinematics solver, 943-946
HLSL (Higher-Level Shader Language), 554
Home Grid, 214
Hose Parameters rollout, 161
Hot material, 514
Hotkey field, 108
Hotkey Map, 1196
Hotkey Map window, 1196
Hotspot cones, 659
HSDS modifier, 408