This chapter gave you a brief introduction to MAXScript, 3ds Max's powerful, built-in scripting language. Besides describing the different types of scripts you can create, the chapter covered the following topics:
The basics of MAXScript
Using the MAXScript tools such as the MAXScript Editor and Listener windows
Using the Macro Recorder to create scripts
Using the MAXScript Debugger
The different script types
The basics of writing your own scripts
The Visual MAXScript Editor interface
The features of each rollout element
How to create scripted utilities with custom rollouts
Now that you're feeling more comfortable with scripts, we look at the pinnacle of added functionality-plug-ins.