Summary


This chapter gave you a brief introduction to MAXScript, 3ds Max's powerful, built-in scripting language. Besides describing the different types of scripts you can create, the chapter covered the following topics:

  • The basics of MAXScript

  • Using the MAXScript tools such as the MAXScript Editor and Listener windows

  • Using the Macro Recorder to create scripts

  • Using the MAXScript Debugger

  • The different script types

  • The basics of writing your own scripts

  • The Visual MAXScript Editor interface

  • The features of each rollout element

  • How to create scripted utilities with custom rollouts

Now that you're feeling more comfortable with scripts, we look at the pinnacle of added functionality-plug-ins.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net