This chapter serves as an introduction to Character Studio and covers all aspects of working with bipeds. The Crowd features of Character Studio are useful for animating the motion of delegates following specified behaviors. The following topics were covered:
Learning the basic workflow for creating characters
Creating and editing biped skeletons
Animating bipeds using footsteps and freeform keys
Creating crowds with helper objects
Assigning behaviors
Using bipeds with crowds
In the next part, "Rendering," we finally get to look into rendering our creations. The first chapter in this part covers the basics of rendering.