Characters are becoming more and more important in the Max world and can be saved as separate files just like Max scene files. Combining a detailed skin mesh with a skeletal biped lets you take advantage of Character Studio's unique animation features. This chapter covered the following topics:
Designing your character before building
Working with the Skin modifier
Reusing animations with Skin Wrap
Bulging muscles with Skin Morph
Now that you've learned the hard way to rig and skin a character, we'll take a look at Biped and discover just how easy the process can be.