Summary


Characters are becoming more and more important in the Max world and can be saved as separate files just like Max scene files. Combining a detailed skin mesh with a skeletal biped lets you take advantage of Character Studio's unique animation features. This chapter covered the following topics:

  • Designing your character before building

  • Working with the Skin modifier

  • Reusing animations with Skin Wrap

  • Bulging muscles with Skin Morph

Now that you've learned the hard way to rig and skin a character, we'll take a look at Biped and discover just how easy the process can be.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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