The benefits of a bones system become more apparent in the next chapter when we cover inverse kinematics. In this chapter, you learned how to create and work with bones systems and the Bone Tools. This chapter covered the following topics:
Creating bones systems
Setting bone parameters and the IK Solver
Using the Bone Tools
Making objects into bones systems
If you're feeling pretty good about the skeleton you've created, the next part of rigging is applying the IK Solver that is used to tell the bones how to move relative to one another. This also gives you the chance to constrain the bone's movement. The second part of rigging characters is covered in the next chapter along with Inverse Kinematics.