Summary


This chapter presented particle systems and showed how you can use them. The chapter also took a close look at each system, including Spray, Snow, Super Spray, Blizzard, PArray, PCloud, and Particle Flow. This chapter covered these topics:

  • Learning about the various particle systems

  • Creating a particle system for producing rain and snow

  • Using the Super Spray particle system

  • Working with MetaParticles

  • Specifying an object to use as a particle and an object to use as an emitter

  • Using the PArray and PCloud particle systems

  • Using the Particle Age and Particle MBlur maps on particles

  • Controlling and programming the flow of particles with the Particle Flow window

The next chapter explains working with Space Warps to add forces to a scene. These forces can be used to control the motion of objects in the scene.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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