Summary


The Motion Mixer interface is used to combine multiple separate animation clips into a single smooth, new animation. Biped clips and animation clips for standard non-biped objects can be added and mixed in the Motion Mixer. The File image from book Load Animation option, along with its mapping and retargeting features, lets you reuse saved animations by applying them to other scenes.

Specifically, this chapter covered the following topics:

  • Saving animation assets into formats that can be loaded into the Motion Mixer

  • Using the Motion Mixer to edit tracks, add transitions, and adjust weight values

  • Loading saved XML animation files

  • Remapping animation tracks between objects

  • Retargeting to adjust for a change in scale

With all these different modeling types, you've probably started to create lots of different objects, but get ready to really start creating lots with particle systems.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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