The Motion Mixer interface is used to combine multiple separate animation clips into a single smooth, new animation. Biped clips and animation clips for standard non-biped objects can be added and mixed in the Motion Mixer. The File Load Animation option, along with its mapping and retargeting features, lets you reuse saved animations by applying them to other scenes.
Specifically, this chapter covered the following topics:
Saving animation assets into formats that can be loaded into the Motion Mixer
Using the Motion Mixer to edit tracks, add transitions, and adjust weight values
Loading saved XML animation files
Remapping animation tracks between objects
Retargeting to adjust for a change in scale
With all these different modeling types, you've probably started to create lots of different objects, but get ready to really start creating lots with particle systems.