This chapter introduced all the available animation modifiers and showed you how to use several of them. Through custom attributes and wiring parameters, the animator's job can be accomplished by tweaking some controls. In this chapter, you accomplished the following:
Learned about the Flex modifier and the other deformation modifiers
Used the various miscellaneous animation modifiers
Created and wired parameters
Gathered and edited several parameters at once with the Parameter Collector
Created custom parameters with the Parameter Editor
The next chapter takes a huge step toward creating automated animations using constraints and controllers.