Summary


This chapter introduced all the available animation modifiers and showed you how to use several of them. Through custom attributes and wiring parameters, the animator's job can be accomplished by tweaking some controls. In this chapter, you accomplished the following:

  • Learned about the Flex modifier and the other deformation modifiers

  • Used the various miscellaneous animation modifiers

  • Created and wired parameters

  • Gathered and edited several parameters at once with the Parameter Collector

  • Created custom parameters with the Parameter Editor

The next chapter takes a huge step toward creating automated animations using constraints and controllers.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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