Summary


I hope you have found this chapter enlightening. (Sorry about the bad pun, but I need to work them in where I can.) Max has many different lights, each with plenty of controls. Learning to master these controls can take you a long way toward increasing the realism of the scene. In this chapter, you've accomplished the following:

  • Learned the basics of lighting

  • Discovered Max's standard and photometric light types

  • Created and positioned light objects

  • Learned to change the viewport view to a light

  • Used the Sunlight and Daylight systems

  • Used the Volume Light atmospheric effect

  • Added projection maps to lights

  • Used raytraced shadows to create a stained-glass window

In the next chapter, we cover advanced lighting, specifically light tracing and radiosity. Advanced lighting can take your lighting solutions from mediocre to outstanding.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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