I hope you have found this chapter enlightening. (Sorry about the bad pun, but I need to work them in where I can.) Max has many different lights, each with plenty of controls. Learning to master these controls can take you a long way toward increasing the realism of the scene. In this chapter, you've accomplished the following:
Learned the basics of lighting
Discovered Max's standard and photometric light types
Created and positioned light objects
Learned to change the viewport view to a light
Used the Sunlight and Daylight systems
Used the Volume Light atmospheric effect
Added projection maps to lights
Used raytraced shadows to create a stained-glass window
In the next chapter, we cover advanced lighting, specifically light tracing and radiosity. Advanced lighting can take your lighting solutions from mediocre to outstanding.