Summary


If you're working with games, then you'll want to use these features to help keep your models small and fleet. This chapter covers the following topics:

  • Discovering what channels the models have

  • Learning how to bake textures

  • Creating normal maps using the Projection modifier

  • Using Vertex Colors to paint models

The next part covers the details of working with cameras and lights, which have many similarities. We'll start by covering cameras.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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