We've covered lots of ground in this chapter because there are lots of different maps. Learning to use these maps will make a big difference in the realism of your materials.
In this chapter, you've learned about the following:
The basics of mapping coordinates
Using mapping modifiers
Applying labels with the UVW Map modifier
Controlling mapping coordinates with the Unwrap UVW modifier
Using the Pelt mapping method
Rendering a UV template
In the next chapter, you learn how to use the Render to Texture interface to bake textures into an object. Creating normal maps is also covered.