Summary


We've covered lots of ground in this chapter because there are lots of different maps. Learning to use these maps will make a big difference in the realism of your materials.

In this chapter, you've learned about the following:

  • The basics of mapping coordinates

  • Using mapping modifiers

  • Applying labels with the UVW Map modifier

  • Controlling mapping coordinates with the Unwrap UVW modifier

  • Using the Pelt mapping method

  • Rendering a UV template

In the next chapter, you learn how to use the Render to Texture interface to bake textures into an object. Creating normal maps is also covered.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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