This chapter introduced the great variety of materials that you can create in Max. The chapter presented various material types, including compound, matte/shadow, and Ink ‘n’ Paint materials.
The following topics were covered in this chapter:
Various material types
Matte/shadow, Ink ‘n’ Paint, architectural and compound materials
Applying multiple materials to an object with material IDs
Exploring several material modifiers, including the Material and MaterialByElement
Comparing the different displacement methods
The one big rollout that was skipped as we investigated materials deals with maps. The next chapter delves into the topic of material maps.