Summary


The Hair and Fur modifier allows you to add hair to scene objects. Using the parameters found in the various rollouts, you can define the type of hair that is created. The Cloth modifier enables a cloth dynamic system that can simulate the complex motion of cloth as it interacts with objects and forces in the scene.

Specifically, this chapter covered the following topics:

  • Growing hair and setting hair parameters

  • Styling hair and using the hair presets

  • Understanding how cloth systems work

  • Using the Garment Maker modifier

  • Creating cloth objects from geometry objects using the Cloth modifier

Part IV, "Materials and Maps," is the next part. The first chapter in this part covers the Material Editor, which is the interface for applying materials to models.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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