Summary


Compound objects provide several additional modeling types to our bulging modeling toolkit. From morph objects to complex deformed lofts, you can use these special-purpose types to model many different objects. This chapter covered these topics:

  • The various compound object types

  • Morphing objects with the same number of vertices

  • Creating a Conform object with differing numbers of vertices

  • Using splines and mesh objects to create a ShapeMerge object

  • Creating a Terrain object using splines

  • The Mesher object

  • Using the BlobMesh object to simulate water

  • Creating a Scatter object

  • Creating a Connect object to join two objects

  • Creating a Loft object

  • How to control Loft parameters

  • Using Loft deformations

  • Modifying Loft subobjects

  • Comparing the strengths of loft objects versus surface tools

  • Modeling with the ProBoolean and ProCutter objects

Hair and fur are tricky to model, but Max includes a separate interface that makes applying hair and fur to a model easy. The interface also includes options for styling hair: It's like a regular virtual beauty salon, which you get to tour in the next chapter.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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