I hope you're happy with your first footsteps into Max. This chapter exposed you to a number of important aspects of Max, including the following:
An approach to modeling characters
Basic modeling features including extrude, smooth, and relax
Applying materials to a character to define body parts
Adding biped and the Skin modifier to a character
Animating the character
But hold onto your seats, because so much of the software lies ahead. In Chapter 1, you start easily with an in-depth look at the Max interface. If you feel ready for more advanced challenges, review the Table of Contents and dive into any topic that looks good.