Summary


I hope you're happy with your first footsteps into Max. This chapter exposed you to a number of important aspects of Max, including the following:

  • An approach to modeling characters

  • Basic modeling features including extrude, smooth, and relax

  • Applying materials to a character to define body parts

  • Adding biped and the Skin modifier to a character

  • Animating the character

But hold onto your seats, because so much of the software lies ahead. In Chapter 1, you start easily with an in-depth look at the Max interface. If you feel ready for more advanced challenges, review the Table of Contents and dive into any topic that looks good.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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