Summary


Meshes are probably the most common 3D modeling types. You can create them by converting objects to Editable Meshes or Editable Poly objects or by collapsing the Stack. Editable Poly objects in Max have a host of features for editing meshes, as you learned in this chapter. More specifically, this chapter covered the following topics:

  • Creating Editable Mesh and Editable Poly objects by converting other objects or applying the Edit Mesh or Edit Poly modifiers

  • The features for editing Editable Poly objects

  • How to select and use the various mesh subobject modes

  • Editing mesh objects using the various features found in the Edit Geometry rollout

  • Changing surface properties using features like NURMS

In the next chapter, you learn more about features that enable deforming meshes, including the Paint Deformation tool and various modifiers that may be applied to mesh objects.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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