Meshes are probably the most common 3D modeling types. You can create them by converting objects to Editable Meshes or Editable Poly objects or by collapsing the Stack. Editable Poly objects in Max have a host of features for editing meshes, as you learned in this chapter. More specifically, this chapter covered the following topics:
Creating Editable Mesh and Editable Poly objects by converting other objects or applying the Edit Mesh or Edit Poly modifiers
The features for editing Editable Poly objects
How to select and use the various mesh subobject modes
Editing mesh objects using the various features found in the Edit Geometry rollout
Changing surface properties using features like NURMS
In the next chapter, you learn more about features that enable deforming meshes, including the Paint Deformation tool and various modifiers that may be applied to mesh objects.