KEY TOPICS
Like any other computer game, the number one requirement for play (and to get paid) is to get the game's player component, the client, installed on a computer. This means distribution, and distribution reach is still king. Two major distribution models have emerged in the online game marketplace : selling the client at retail, as per other computer games , and offering the client for download via the Internet, either free or on a discounted basis. Of the two, retail sales is still the best method for getting the disc in the hands of the players. |