Index T


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

T rnquist, Ragnar   2nd  
Talin
       deviant behavior, managing   2nd  
               assimilation  
               breaches of conduct, detecting   2nd   3rd   4th  
               codes of conduct, establishing   2nd   3rd  
               corrective action  
               deterrence  
               disincentivization  
               encouraging desirable behavior   2nd  
               game balance, disruption of   2nd   3rd  
               making undesirable behavior impossible  
               reasons for deviant behavior   2nd   3rd  
               social fabric, disruption of   2nd   3rd   4th   5th  
               social ostracism  
                subjective states  
               technical infrastructure, attacks against   2nd  
               tracking trust relationships  
               types of deviant behavior   2nd  
               vigilantism  
Talk-O-Matic (ital)  
targeting players   2nd  
       acquisition and retention   2nd   3rd   4th   5th   6th  
       Bartle player types   2nd   3rd   4th   5th   6th   7th  
        “new player experience “   2nd   3rd   4th   5th   6th  
       reasons for losing players   2nd   3rd   4th  
        socialization features   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
       Themis Group player satisfaction matrix   2nd   3rd   4th   5th  
teams   2nd  
       chat commands  
       design  
       design document review (DDR)  
       guild/team organization commands   2nd   3rd   4th  
       housing  
       inventory storage  
       live development.   [See live development teams]
       quests  
technical considerations in game development   2nd  
       bandwidth  
       data structures  
       databases  
       DirectX API (Microsoft)   2nd  
       graphic accelerators   2nd  
       hardware  
       languages  
        on-the-fly additions   2nd  
       perspective, choosing  
       player hardware and software  
       tools   2nd  
technical design documents
       final   2nd  
       preliminary   2nd  
               contents   2nd   3rd  
technical infrastructure, attacks against   2nd  
technical stability during launch   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
technical support   2nd   3rd   4th   5th   6th  
telephone support   2nd  
       billing/account support  
       technical support  
temps
       using at launch   2nd   3rd  
testing   2nd   3rd   4th   5th   6th   7th  
       Alpha   2nd   3rd  
       Beta   2nd  
       cheating, controlling   2nd  
       closed-Beta   2nd   3rd  
       critical bugs   2nd  
        enduring the testing process   2nd   3rd  
       exploits   2nd  
       internal  
       live test servers   2nd   3rd  
       necessary testing durations   2nd  
        open -Beta   2nd  
       testers, recruiting   2nd   3rd  
       testers, rewarding   2nd  
testing online games  
Themis Group player satisfaction matrix   2nd   3rd   4th   5th  
Thomas, Sanya  
time slips during development   2nd  
timelines
       controlling project timelines to reduce development delays   2nd  
       disputes over timeline control  
TinyMUD (ital)  
Tollefsen, Didrik  
tools
       account management  
       banning players  
       chat   2nd   3rd   4th   5th  
               barking   2nd  
               for guilds /teams  
               voice chat  
       customer support (CS)  
       developing new  
       editors   2nd  
       monitoring chat logs  
       scripting   2nd  
       security  
       socialization   2nd   3rd   4th   5th   6th   7th   8th   9th  
               guild/team organization commands   2nd   3rd   4th  
       squelch or mute  
       stopping harrassment  
       tracking player activities  
       world-building   2nd   3rd   4th   5th  
tracking player activities  
Tradewars (TW) (ital)  
training staff  
transition ceremonies  
       company ceremonies   2nd  
       public ceremonies   2nd  
transitioning
       to live teams   2nd  
treatments  
       contents   2nd   3rd   4th  
       submission process  
tribesmen (player type)   2nd  
troubleshooting
       avoiding common problems   2nd   3rd   4th   5th   6th  
turn -based conquest games
       Mulligan, Jessica  
twitch games  



Developing Online Games. An Insiders Guide
Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230

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