[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] scheduling gamemasters 2nd Schneier, Bruce Schoback, Kathy biography 2nd Schubert, Damion biography 2nd history of Meridian 59 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th logging 2nd 3rd player burnout, fighting 2nd character progressions, designing 2nd 3rd content, adding 2nd encouraging players to play less 2nd 3rd 4th player fatigue Ultima Online •s power hour 2nd 3rd script editors scripting languages tools 2nd security 2nd internal investigations 2nd security strike teams 2nd tools servers co-locating 2nd 3rd determining required number at launch 2nd live test servers 2nd 3rd placing 2nd 3rd Shadowbane (ital) 2nd shame in online games (Baron) 2nd ShowEQ Sierra Network, The (TSN) Sims Online, The (ital) barking 2nd Sims!, The (ital) Smith, Jack D. biography 2nd 3rd social MUDs Achievers in Killers in social ostracism (Talin) socialization tools 2nd 3rd 4th 5th 6th 7th 8th 9th guild/team organization commands 2nd 3rd 4th Socializer (player type) Socializers (player type) 2nd 3rd interests versus Achievers 2nd versus Explorers 2nd versus Killers 2nd versus Socializers 2nd software player sound editors space versus content 2nd spawn points Spellbinder (ital) squelching players staff budgeting considerations 2nd 3rd development teams staffing at launch overstaffing training using temps 2nd 3rd staged launches 2nd Star Wars\ Galaxies (ital) storytelling Strand, Tommy strategies success 2nd subjective states (Talin) subscribers acquiring and retaining 2nd being responsive to subscribers • changing needs 2nd helping new players 2nd player communication 2nd support 2nd teams 2nd subscription fees 2nd 3rd uses for success strategies 2nd support 2nd billing/account 2nd 3rd 4th 5th 6th 7th email, answering 2nd 3rd 4th harrassment in-game. [See gamemasters] out-of-game 2nd player relations 2nd technical 2nd 3rd 4th 5th 6th telephone 2nd |