Index C


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

C++  
cable modems  
CCP (change control process)  
       controlling production delays   2nd  
change control process (CCP)  
       controlling production delays   2nd  
chat logs
       monitoring  
chat tools   2nd   3rd   4th   5th  
       barking   2nd  
       for guilds / teams  
       voice chat  
cheat hacks
       circumventing in the design phase   2nd   3rd  
cheating  
       controlling   2nd  
churning  
       reasons for   2nd   3rd   4th  
citizens (player type)   2nd  
classic game market
       return on investment  
classic games market  
       risk/reward analysis  
closed-Beta testing   2nd   3rd  
co-locating servers   2nd   3rd  
codes of conduct
       breaches of conduct, detecting (Talin)   2nd   3rd   4th  
       corrective action (Talin)  
       establishing (Talin)   2nd   3rd  
       profanity filtering  
coding
       commenting   2nd  
COM (component object model)  
comments   2nd  
communicating
       with players   2nd   3rd   4th   5th   6th   7th  
communities   2nd  
       micro-communities  
               leadership roles   2nd   3rd   4th   5th   6th   7th   8th  
       player-run   2nd   3rd   4th  
community management  
community relations  
       creating singular contact people   2nd   3rd   4th   5th  
       designing for growth  
       email   2nd  
       empowering players  
       feedback loops  
       message boards   2nd   3rd  
       micro-communities  
               leadership roles   2nd   3rd   4th   5th   6th   7th   8th  
       player-run communities   2nd   3rd   4th  
       web site maintenance  
community relations (live teams)   2nd  
complexity  
component object model (COM)  
consoles   2nd   3rd  
       controllers   2nd   3rd  
       design   2nd   3rd  
       reaction times   2nd   3rd  
consumer segments  
       expected growth   2nd  
       hard- core market  
       mass-market  
       moderate market  
       movement between groups  
       pyramid  
content   2nd   3rd  
       and player burnout   2nd  
       developing new  
       player-created   2nd   3rd  
controllers
       console   2nd   3rd  
cowboy programming   2nd   3rd  
critical bugs   2nd  
crunch mode  
crunch time
       controlling   2nd  
CS
       Anarchy Online (Gaute Godager)  
       overstaffing on launch  
       preparing for volume of help requests  
       required man hours  
       support people required at launch  
CS (customer support)
       tools  
customer service
       Anarchy Online (Gaute Godager)  
       overstaffing on launch  
       preparing for volume of help requests  
       required man hours  
       support people required at launch  
customer support (CS)
       tools  



Developing Online Games. An Insiders Guide
Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net