Index B


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Backen, Andre  
balancing content  
bandwidth  
       broadband versus narrowband access  
       cable modems  
       co-locating servers   2nd   3rd  
       determining   2nd   3rd   4th  
       DSL  
       minimizing lag   2nd   3rd   4th   5th   6th   7th  
       number of servers  
       players per server  
       required at launch   2nd   3rd  
               estimating growth rate  
banning players  
barbarians (player type)   2nd  
barking   2nd  
Baron, Jonathan
       psychology in multiplayer online games   2nd   3rd   4th  
               achievement versus development   2nd   3rd   4th  
               effect of audience   2nd   3rd  
               effect of industry buzzwords  
               fantasy role-playing adventure games   2nd  
                glory   2nd  
               humiliation and shame   2nd  
               multiplayer air combat simulations   2nd   3rd  
Bartle player types   2nd   3rd   4th   5th   6th   7th  
       Achiever  
       Bartle Quotient Survey   2nd   3rd  
       designing for   2nd   3rd   4th  
       Explorer  
       Killer  
       Socializer  
       Themis Group player satisfaction matrix  
Bartle Quotient Survey
       questions   2nd   3rd   4th   5th   6th   7th  
       results   2nd  
               EverQuest   2nd  
Bartle, Richard, Dr.   2nd  
       Bartle Quotient Survey
               questions   2nd   3rd   4th   5th   6th   7th  
               results   2nd  
       history of MUDs  
       maintaining balance of player types in MUDs   2nd   3rd   4th  
               action, emphasizing   2nd  
               environment, emphasizing   2nd  
               interaction, emphasizing   2nd  
               overbalancing   2nd  
               players, emphasizing   2nd  
               stable configurations   2nd   3rd   4th   5th   6th  
               strategies   2nd   3rd   4th  
       MUDs versus adventure games   2nd   3rd  
       sources of player interest in MUDs   2nd   3rd   4th   5th  
       types of MUD players  
               Achievers   2nd   3rd  
               dynamics and flow-of-influence   2nd   3rd   4th   5th  
               Explorers   2nd   3rd  
               inter-relationships among   2nd  
               Killers   2nd   3rd  
               Socializers   2nd   3rd  
       types of MUDs  
               game-like  
               social  
baseline planning  
Beta testing   2nd  
       Dark Age of Camelot (Firor)  
billing/account support   2nd   3rd   4th   5th   6th   7th  
biographies
       Anderson, Jeffrey   2nd  
       Garriott, Richard A.   2nd  
       Godager, Gaute   2nd   3rd  
       Hawkins, Scott   2nd   3rd  
       Howalt, Thomas   2nd   3rd  
       Manachi, Daniel ’Savant “   2nd  
       Schoback, Kathy   2nd  
       Schubert, Damion   2nd  
       Smith, Jack D.   2nd   3rd  
       Walton, Gordon   2nd  
broadband
       latency  
broadband access   2nd  
Brown, Jeff  
budgeting  
       business models  
               advertising, promotion, and sponsorships   2nd  
               retail hybrids   2nd  
               subscription fees   2nd   3rd  
       cost of market entry   2nd  
       development   2nd   3rd   4th  
       expenses   2nd   3rd  
       for shortfalls and time crunches  
       launch costs   2nd   3rd   4th   5th   6th   7th  
       management   2nd   3rd   4th  
       staff   2nd   3rd  
bugs
       launching with  
burnout
       fighting (Schubert)   2nd  
               character progressions, designing   2nd   3rd  
               content, adding   2nd  
               encouraging players to play less   2nd   3rd   4th  
               player fatigure  
               Ultima Online •s power hour   2nd   3rd  
business models  
       advertising, promotion, and sponsorships   2nd  
       retail hybrids   2nd  
       subscription fees   2nd   3rd  



Developing Online Games. An Insiders Guide
Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230

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