1995


  • Id starts testing Quake , which is going to be their real effort at making online multiplayer games . It becomes an instant phenomenon , redefining online gaming and virtual reality in the process.

  • Gemstone III goes live on AOL.

  • Archetype Interactive begins Meridian 59 (M59) , with Mike Sellers as a designer and the Kirmse brothers, Chris and Andrew, as programmers. Mike offers Raph Koster a job, but he declines because of a job offer from Origin. He recommends Damion Schubert for the job instead. Archetype and Meridian are later acquired by 3DO, where Rich Vogel acts as producer for a time.

  • Air Warrior goes live on AOL.

  • LIMA MUDlib offers infocom -style parsing.

  • Rick Delashmit, hired by Origin for UO , joined Starr Long and Ken Demarest. Demarest shortly thereafter leaves for Titanic, a startup. Later that year, Origin also hires the Kosters as designers.

  • AlphaWorld launches, also by Ron Britvich. It's a successor product to WorldsChat , but not the same engine. It supports a whole 12 avatar appearances .

  • Electric Communities officially incorporates and gets venture capital. Their product is a major revision of Habitat , called both Habitat and Microcosm . It features a secure distributed architecture. It is later shelved as being ahead of its time, according to Farmer.

  • Time Warner Interactive launches Jim Bumgartner's The Palace .

  • Jake Song of Nexon leaves Nexon to join Inet, and branches TK server to create Lineage . He joined NCSoft later in 1997.

  • Illusia , a graphical MUD with static backdrop scenes, opens to the public.

  • TeenyMUD 2.0 is released.

  • The TV show VR5 appears on US television. In this show, a researcher has found a way to enter virtual reality, and through it enter other peoples' minds. The show is cancelled after one season .



Developing Online Games. An Insiders Guide
Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230

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