1986


  • xtrek , the predecessor to Netrek , is released.

  • Jessica Mulligan does first play-by-email game on commercial online server: Rim Worlds War .

  • Air Warrior hits pre-Alpha.

  • MUD2 launches in the UK as a pay-for-play service.

  • UCSD Empire , by Dave Pare, made Langston's Empire a multiplayer game.

  • MTrek is first run.

    " MTrek (Multi-Trek) was up and running at University of California at Santa Cruz from 1986 through the early 1990s ”at least through 1993. Mainly through the good graces of then-sys admin Tim Garlick, who designated ucscb.ucsc.edu as a 'social and games ' system and thereby created an entire community. There was an author-endorsed variant called S&MTrek (supposedly standing for Sean and Madonna Trek ) hosted by Jon Luini (IUMA founder) at gorn.com , back when Jon worked for SCO."

    Jame Scholl

  • Macromind (later Macromedia) releases Dave Lebling's game MazeWars , based on the 1974 game Maze .

    "Macromind's version was based on the one for the Xerox Alto written by Jim Guyton (who heard about it from a friend who had been at MIT) in the late 1970s. Macromind's version used the Appletalk network. It and the Alto version had a HUD of the maze (which we always refused to put in ”cheating!). There was no mouselook in any of these versions, if my memory is correct: it was all keystrokes."

    Dave Lebling

  • Air Warrior is released on GEnie.

    " Air Warrior debuted on GEnie in February 1986, Jessica has that one right. The initial client was on the Macintosh; the Amiga and Atari ST versions came along later that year, and the IBM PC the next . One thing that was unique about Air Warrior was that we supported Macintosh, Amiga, Atari ST, and IBM PC all in the same game, flying against each other. In 1988, we rolled out Air Warrior on the FM-TOWNS for Fujitsu. It was available in Japan for several years , but the price was too high due to telecom charges, so it never reached the level of popularity it had on GEnie."

    Kelton Flinn



Developing Online Games. An Insiders Guide
Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230

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