Appendix A. Executive Considerations Checklist


  1. Type of Game

    a. Classic

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    b. Hybrid

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    c. Persistent World

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  2. Style

    a. 3D First-/Third-Person

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    b. Isolinear, Top-Down

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    c. Other:___________________________

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  3. Primary Mode

    a. Real-Time Strategy

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    b. First-Person Shooter

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    c. Virtual World

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    d. Card/Board Game

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  4. Genre

    a. Fantasy

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    b. Science-Fiction

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    c. Other:___________________________

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  5. Primary Market

    a. Mass

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    b. Moderate or Casual

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    c. Hard-Core

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  6. Competitive Analysis

    a. Current Competitors

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    b. Competitors in Development or Testing

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  7. Development Timeline

    a. Design

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    b. Development

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    c. Alpha Testing

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    d. Beta Testing

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    e. Anticipated Launch Date

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  8. Cost of Entry

    a. Property Licensing and Royalty Costs

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    b. Development Budget

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    c. Marketing Budget

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    d. Launch Budget

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    e. Bandwidth Needs

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    i. How Many Bits/Bytes per User/Minute?

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    ii. Cost per MB of Access

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    f. Annual Maintenance Budget

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    g. Live Team Costs

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    h. Hardware and Bandwidth Costs

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    i. Total Estimated Cost, Development Through First Year Post-launch

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  9. Revenue Projections

    a. Estimated Retail Sales

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    b. Expansion Pack Sales

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    c. Subscription Fees

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  10. Risk/Reward Analysis

    a. Development and Launch Costs Versus Customer Market Niche of the Product

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    b. Team Experience Versus Nearest Competition

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    c. Licensed Versus Original Product

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    d. Expected Return on Investment

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    i. Amortization Time of Development and Launch Costs

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    ii. Profit Margin, Years 1 “5

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  11. Permission to Proceed

    a. Perform the Preliminary Design: Go or No-Go

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    b. Design Document Review: Go (Continue to Final Design) or No-Go (Cancel the Project)

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Developing Online Games. An Insiders Guide
Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230

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