Summary

In this chapter, we looked at the basics of applications and applets. We now know how to create them and run them, but what now? In the next chapter, we will further this knowledge by delving into the graphics side of Java programming. This is where the fun starts J. We will make graphics and a main loop, look at rendering and full-screen mode, and have milk and cookies and do all the fun stuff we've been waiting for.



Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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