Summary

In this chapter we delved into the basics of programming in Java. We can now create simple console applications using primitive data types in combination with logical decision making and loops. These aspects provide us with the fundamentals for making a class structure for defining objects, data, and functionality. At the start of this chapter, we briefly looked at classes and objects. In the next chapter, we will look at arrays and strings, two very important aspects of the Java language that will provide us with a good introduction to objects in preparation for Chapter 4.



Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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