Summary

In this chapter, you discovered how to interact with MySQL databases directly from a Java application using the powerful JDBC package. Using a back-end database to store game data is extremely efficient and secure, and it is highly recommended for data storage in online multiplayer games. But how can we go about writing the multiplayer code itself? In the next chapter, we will move on to greener pastures and look at network programming in Java.



Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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