Who Is This Book For?

This book is aimed at people who are new to programming and also programmers new to the Java language as a whole who want to learn how to make games using Java 1.4. The aim of this book is to teach you the technical aspects of programming games using Java 1.4. Although we cover the basics of game programming theory in this book, we do not delve into the theory at an advanced level, as this book is designed to teach games programming using Java 1.4 and not specifically general games programming theory. For example, we look at the basics of collision detection, such as sphere and bounding box collisions, but do not delve into advanced techniques such as pixel perfect collision testing. However, we do look into important technical features of Java for game programming, such as full-screen mode, thread synchronization issues, and using the JNI (Java Native Interface) to implement a high-resolution timer in Java, to name but a few. Don't worry, all this will be explained as you progress through the book…

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Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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