Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] G.Lite, Gamberg, Richard, game playing 3D audio DirectX support positional audio processing DirectX game ports gaming-optimized modems multimedia OpenGL pointing devices sound cards 3D audio AdLib Aureal AV-710 buying tips CA0102 (Audigy 2) CA0102-ICT (Audigy 2 ZS) CA0186 CAO185 comparison of features connectors data compression DirectX discontinued sound cards drivers DSPs (digital signal processors) EMU-8000 EMU10K1 EMU10K2 (Audigy) Ensoniq ES137x series history of installing integrated audio chipsets manufacturers MIDI support minimum requirements monophonic/stereophonic MS-DOS game support Philips resource conflicts Sound Blaster Sound Blaster Audigy Sound Blaster Pro Sound Blaster X-Fi Elite Pro speaker connections stereo system connections troubleshooting USB-based audio processors Vibra-16 volume control X-Fi (Extreme Fidelity) Yamaha speakers buying tips troubleshooting GameCODA audio middleware, gang programmers, Gate A20 Option setting (BIOS), gateways, 2nd GDDR-3 SDRAM (double data rate SDRAM), GeForce2 MX video, general memory faults, general-purpose diagnostic software, geometry, ghost images, GHz (gigahertz), giant magneto-resistive (GMR) read/write heads, GiB (gigabinarybytes), Gibson Research Corporation Shields Up service SpinRite website Giga-Byte Technology, gigabinarybytes (GiB), Gigabit Ethernet, gigahertz (GHz), glass glass platters in hard disks Glenwood chipsets, Glidepoint pointing devices, Global Engineering Documents, global protection faults, GM Vehicle Calibration Information, GMCH (Graphics Memory Controller Hub) 82810E 82840 82850 GMR (giant magneto-resistive) read/write heads, Goldstar, Gouraud shading, GPA (graphics performance accelerator) cards, Grantsdale (915) chipsets, graphics 2D graphics 3D graphics 3D chipsets 2nd animation antialiasing bilinear filtering depth cueing DirectX 6.0-9.0 displacement mapping dual-GPU scene rendering environment-based bump mapping flat shading floating-point calculations fogging Gouraud shading hardware/software acceleration history of image abstractions image rendering 2nd keyframe interpolation MIP mapping perspective correction primitives scan conversion shading software optimization stencil buffering T&L (transform and lighting) T-buffers texture mapping textures trilinear filtering vertex skinning vertices visible surface determination Z-buffering Extreme Graphics Architecture graphics adapters [See video adapters,.] Graphics Memory Controller Hub [See GMCH (Graphics Memory Controller Hub).] graphics performance accelerator (GPA) cards, gray code, Green Book standard, Green PCs, green power switch connector wires, ground connectors, grounded outlets, grounding loops, |