| < Day Day Up > |
| The FWLaunch object lets extensions open Fireworks, perform Fireworks operations using the Fireworks JavaScript API, and then return values back to Dreamweaver. This chapter describes the FWLaunch Communication API and how to use it. FWLaunch.bringDWToFront()Availability Dreamweaver 3, Fireworks 3. Description This function brings Dreamweaver to the front. Arguments None. Returns Nothing. FWLaunch.bringFWToFront()Availability Dreamweaver 3, Fireworks 3. Description This function brings Fireworks to the front if it is running. Arguments None. Returns Nothing. FWLaunch.execJsInFireworks()Availability Dreamweaver 3, Fireworks 3. Description This function passes the specified JavaScript, or a reference to a JavaScript file, to Fireworks to execute. Arguments javascriptOrFileURL
Returns A cookie object if the JavaScript passes successfully or a nonzero error code that indicates one of the following errors occurred:
FWLaunch.getJsResponse()Availability Dreamweaver 3, Fireworks 3. Description This function determines whether Fireworks is still executing the JavaScript passed to it by the FWLaunch.execJsInFireworks() function, whether the script completed successfully, or whether an error occurred. Arguments progressTrackerCookie
Returns A string that contains the result of the script passed to the FWLaunch.execJsInFireworks() function if the operation completes successfully, a null value if Fireworks is still executing the JavaScript, or a nonzero error code that indicates one of the following errors occurred:
Example The following code passes the string "prompt('Please enter your name:')" to FWLaunch.execJsInFireworks() and checks for the result: var progressCookie = FWLaunch.execJsInFireworks("prompt('Please enter your name:')"); var doneFlag = false; while (!doneFlag){ // check for completion every 1/2 second setTimeout('checkForCompletion()',500); } function checkForCompletion(){ if (progressCookie != null) { var response = FWLaunch.getJsResponse(progressCookie); if (response != null) { if (typeof(response) == "number") { // error or user-cancel, time to close the window // and let the user know we got an error window.close(); alert("An error occurred."); }else{ // got a valid response! alert("Nice to meet you, " + response); window.close(); } doneFlag = true; } } } FWLaunch.mayLaunchFireworks()Availability Dreamweaver 2, Fireworks 2. Description This function determines whether it is possible to open a Fireworks optimization session. Arguments None. Returns A Boolean value that indicates whether the platform is Windows or the Macintosh; if it is the Macintosh, the value indicates if another Fireworks optimization session is already running. FWLaunch.optimizeInFireworks()Availability Dreamweaver 2, Fireworks 2. Description This function opens a Fireworks optimization session for the specified image. Arguments docURL, imageURL, {targetWidth}, {targetHeight}
Returns Zero, if a Fireworks optimization session successfully opens for the specified image; otherwise, a nonzero error code that indicates one of the following errors occurred:
FWLaunch.validateFireworks()Availability Dreamweaver 2, Fireworks 2. Description This function looks for the specified version of Fireworks on the user's hard disk. Arguments {versionNumber}
Returns A Boolean value that indicates whether the specified version of Fireworks was found. Example The following code checks whether Fireworks is installed: if (FWLaunch.validateFireworks(6.0)){ alert("Fireworks 6.0 or later is installed."); }else{ alert("Fireworks 6.0 is not installed."); } A simple FWLaunch communication exampleThe following command asks Fireworks to prompt the user for their name and returns the name to Dreamweaver: <html> <head> <title>Prompt in Fireworks</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <script> function commandButtons(){ return new Array("Prompt", "promptInFireworks()", "Cancel", "readyToCancel()", "Close" |
| < Day Day Up > |