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Chapter 2: XML Primer
Table 2.1: Entities That Represent Characters with a Special Meaning
Chapter 3: Fundamentals of MathML
Table 3.1: Notation Used to Indicate Allowed Values of MathML Attributes
Table 3.2: Possible Units and the Identifiers Used to Denote Units in Attribute Values
Table 3.3: MathML Characters Divided into Groups According to the ISO Character Set
Table 3.4: MathML Characters Used to Represent Operators or Identifiers Unassociated with Glyphs
Table 3.5: MathML Characters Used to Represent Special Constants That Are Ordinarily Represented by Conventional Letters
Chapter 4: Presentation Markup
Table 4.1: Types of Token Elements
Table 4.2: Types of Layout Schemata
Table 4.3: Arguments for Each Presentation Element
Table 4.4: Style Attributes Introduced in MathML 2.0
Table 4.5: Style Attributes Introduced in MathML 1.0
Table 4.6: Attributes of the
mo
Element
Table 4.8: Possible Values of the
linebreak
Attribute
Table 4.9: Attributes of the
mtable
Element
Chapter 5: Content Markup
Table 5.1: Content Elements
Table 5.2: Types of Numbers Represented by the
cn
Element
Table 5.3: Qualifier Elements
Table 5.4: Content Elements That Represent Constants and Symbols
Chapter 7: Displaying MathML in Web Browsers
Table 7.1: Browsers That Can Render MathML
Table 7.2:
datatypec Values
Chapter 8: Applying Styles and Transformations
Table 8.1: New Style Attributes That Can Be Used to Set Style Properties in Presentation Markup
Chapter 9: Authoring and Editing MathML
Table 9.1: Features of MathML Authoring Tools
Chapter 10: Converting between TeX and MathML
Table 10.1: LaTeX Commands for Special Characters
Table 10.2: Commands Used in Math Mode
Chapter 11: Using MathML for Computations
Table 11.1:
Mathematica
Notational Structures and Their MathML Counterparts
Table 11.2: Important MathML Functions
Chapter 12: Creating Dynamic Math Web Pages
Table 12.1: Pseudo-Attributes
Table 12.2: Functions Included in the Viewer Control API
Table 12.3: Functions Included in the JavaScript API for Input Control
Table 12.4: API Functions That
techexplorer
Makes Available to External Programs
Chapter 13: Presentation Elements
Table 13.1: Style Attributes of Token Elements
Table 13.2: Attributes of
maction
Table 13.3: Attributes of
malignmark
Table 13.4: Attributes of
menclose
Table 13.5: Attributes of
mfenced
Table 13.6: Attributes of
mfrac
Table 13.7: Attributes of
mglyph
Table 13.8: Attributes of
mlabeledtr
Table 13.9: Attributes of
mmultiscripts
Table 13.10: Attributes of
mo
Table 13.11: Attributes of
mover
Table 13.12: Attributes of
mpadded
Table 13.13: Attributes of
ms
Table 13.14: Attributes of
mspace
Table 13.15: Attributes of
mstyle
Table 13.16: Attributes of
msub
Table 13.17: Attributes of
msubsup
Table 13.18: Attributes of
msup
Table 13.19: Attributes of
mtable
Table 13.20: Attributes of
mtd
Table 13.21: Attributes of
mtr
Table 13.22: Attributes of
munder
Table 13.23: Attributes of
munderover
Chapter 14: Content Elements
Table 14.1: Attributes of
ci
Table 14.2: Attributes of
cn
Table 14.3: Attributes of
declare
Table 14.4: Attributes of
interval
Table 14.5: Attributes of
list
Table 14.6: Attributes of
plus
Table 14.7: Attributes of
tendsto
Appendix A: About the CD-ROM
Table A.1: Software Applications Included on the CD-ROM
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The MathML Handbook (Charles River Media Internet & Web Design)
ISBN: 1584502495
EAN: 2147483647
Year: 2003
Pages: 127
Authors:
Pavi Sandhu
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Introduction
ORM Constraints
Mapping ORM Models to Logical Database Models
Creating a Basic Logical Database Model
Editing Logical Models”Advanced Aspects
Inside Network Security Assessment: Guarding Your IT Infrastructure
Performing the Assessment
Level I Assessments
Training IT Staff and End Users
General Security Websites
Security Tool Websites
An Introduction to Design Patterns in C++ with Qt 4
Constructors
const Member Functions
The Qt Core Module
Visitor: Generating Playlists
C++ References
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Tools
Computers as Persuasive Social Actors
The Ethics of Persuasive Technology
Python Standard Library (Nutshell Handbooks) with
Core Modules
The cStringIO Module
The crypt Module
The mailbox Module
The dircmp Module
Python Programming for the Absolute Beginner, 3rd Edition
Where to Go from Here
HTMLgen: Web Pages from Objects
Basic Embedding Techniques
Postscript to the Second Edition
Section A.3. Major Changes Between 1.3 and 1.5.2
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